I think people are forgetting the fact that this is is a Ludum dare game. Meaning that it was created in 48 or 72 hours mattering on which challenge was entered.
I too entered the challenge and it is not an easy feat to do programing, art, music and story in such a short amount of time. There is no time for play throughs or even second guessing your self.
I say ignore the bad comments, they obviously didn't read your game details to find out the time constraints.
I say wow, great work!
Thank you :D
I was attempting to get all the rewards and I found a few bugs in your easy and hard modes. In the easy mode there is a zombie that is like the super hero zombie for a period of time... the orange zombie with 60 percent attack and defense. It later become coded correctly, but I would look in to it. Also In the hard mode the funds freeze and then jump up largely/end the game with the negative... mattering on which amount the funds freeze at. I think if you correct these bug issues this could be a very fun game... Thanks for sharing.
I really liked the concept and artwork. but i really do have to point out like some have already that the tutorial is incomplete. you told us how to do every thing but one thing... were do the cats go, what are we supposed to do with the cats once we got them with the string. I lit mine on fire trying to put them in the pumkin and even tried throwing them out the side of the screen. This is an important thing to have in a tutorial. other wise people will get frustrated and give up..... like i did
like the concept but lots of room for improvment
I am a big chess player and really like the programing that went in to this. The computer player was not an easy push over. I really think that the artwork and characters need to be put back to the drawing board however. But it could be an great piece if just a bit more effort went in to it.
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